HTC

Reusable Real-Time Process Architecture for Missile Avionics


The figure below is an example of a reusable software architecture captured in a real-time process architecture style . This reusable architecture is being developed for missile guidance and control applications by personnel at the Army Missile Command (MICOM) Software Engineering Directorate. The style used for this architecture is that provided by the MetaH architecture specification language . This style supports hierarchical decomposition (the concurrent activities represented by the captain, pilot, etc. actually contain multiple real-time processes within them). It also supports both real-time message passing (e.g. missile_state and missile_position updates) and shared data access that is synchronized using a real-time semaphore protocol (e.g. battle_map_mode, pilot_mode).

Captain

The captain object is analogous to the captain of a ship. The captian executes the mission flight logic of the missile and is responsible for decision making that occurs in the onboard system at the mission level. A mission level decision is defined as a decision that alters the way the mission is carried out, or affects the end result of the mission, and is based on external information (be it uplinked information or information provided by onboard sensors).

An example of a mission level decision would be deleting the current waypoints and replacing them with an alternate set. This affects the missile's course, which alters the way the mission is carried out. Another example of a mission level decision would be the designation of a new primary target. This would alter the end result of the mission by engaging a different target.

The nominal execution of the missile's flight logic is not normally considered decision making, since that typically consists of a predefined sequence of events. However, decision making can be included in flight logic, when the action to be taken is dependent on information from an external source.

Pilot

The pilot is responsible for guiding and controlling the missile. The pilot has a set of guidance modes which can be invoked in order to perform the different types of guidance. These modes may or may not have parameter data associated with them. Each pilot, when instantiated, contains the modes required by the missile to perform its mission. The pilot has external interfaces to control devices of the missile.

The missile_state, object_state and actuator_command values are time-varying signals that reflect the continuous time-varying state of real-world objects and are implemented as periodic data samples sent using a real-time message passing protocol. The piloting mode and the selection of objects of interest occur rarely and at irregular intervals, and so are implemented as calls to subprograms declared in monitor pilot_mode.

Some of the piloting modes require knowledge of the missile state relative to another object, such as a waypoint or target. Calls are made to subprograms in the battle_map_mode monitor to select these objects as required by the current guidance state of the missile and the current piloting mode.

Battle Map

The battle map maintains the missile's view of waypoints, the earth, and the target(s). The battle map also provides a generic set of operations to express relationships among these entities and the missile with regard to position, velocity, time, line of sight, line of sight rate, and angular relationships.

In this architecture, the overall operation of the battle map is that it provides time-varying signals that give the state of the missile relative to some fixed navigation coordinate system and also relative to some selected object(s). The time-varying signals are provided as periodic data samples sent using a real-time message passing protocol. The selection of the objects of interest, which occurs sporadically and occasionally, is made by calling subprograms declared in the battle_map_mode monitor. This monitor also provides subprograms that allow components such as the captain to define the characteristics of target and waypoint objects.

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